The remarkable power of games to
engage our attention is evident all around us.
Individually, and as a culture, we spend vast
amounts of time, energy, and resources to
watch and participate in games. Athletes are
well-paid, stadiums are lavish, video games are
ubiquitous, and school calendars are arranged
to make sure that interschool sports can be
accommodated. I’ll bet that your cell phone
even includes some tiny games so that you
can play while waiting at the fast-food drive-up
window. We are so awash in games every day
that we may not even notice their abundance.
The fact is that most people willingly
engage in diffi cult and even arduous tasks if
those tasks are in the context of a game. This
is the rationale for taking school skills and
wrapping them up in some fun to harness
the power of games for learning. The features
that make some games fun and others dreary
are tricky, but we know that people enjoy a
challenge, some fair competition, an escape
into another reality, and a bit of surprise, and
so the games in the pages that follow contain
those motivating features. Each game is an
opportunity to bring playfulness to skill practice in a way that increases the “fun quotient”
and fuels the desire to engage in the game
again and again.
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